The Doctor Did Not Open The First Letter

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The Doctor Did Not Open The First Letter

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Gamification in various fields Gamification is actively used in sales, education, healthcare, design, entrepreneurship and retail. In the fitness sector, gamification is becoming an integral part of fitness programs . As more fitness enthusiasts use smartwatches with exercise and workout programs, developers are integrating games into apps. With their help, companies attract both regular users and those who are not very interested in sports. Gamification is also gradually.

Changing the fields of financial technology, automotive, politics and healthcare. It is even used by military organizations, such as the US Army. This case seemed controversial to many, but the Belgium WhatsApp Number List US Army launched its own game, the main purpose of which is to recruit into the ranks of the military. With its help, applicants could test their skills.

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Real combat and in-game combat are very different, and the displayed skills and achievements obtained in the game may not correspond to reality. Nevertheless, the game attracted many participants and increased recruitment for the US Army. Gamification will soon become commonplace in the most unexpected industries (VIDEO) . Key takeaways Gamification is becoming more commonplace Industries such as education and retail are benefiting from its use.
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